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个人简介
天雷滚滚我好怕怕,
劈得我浑身掉渣渣,
突破天劫我笑哈哈,
逆天改命我吹喇叭,
嘀嗒 嘀嗒 嘀哒哒~
《我们的命》
爆 0 是一种宿命,枚举是一种思想。 打表是一种勇气,骗分是一种日常。 刷题是一种出路,A C 是一种原谅。 搜索是一种信仰,剪枝是一种精神。 暴力出奇迹,骗分过样例。 数学先打表,D P 看运气。 穷举 T L E ,递推 U K E 。 模拟 M L E ,贪心还 C E 。 想要骗到分, 就要有方法。 图论背模板, 数论背公式。 动归背方程, 高精背代码。 如果都没背, 干脆输样例。
《水调歌头·AK几时有》
AK几时有,按键问青天。 不知当我AK,那得是何年。 写题手不停,却难过样例。 穷举TLE,递推UKE。 模拟MLE,贪心还CE。 难哉,难哉,编程难,难于上青天。 WA常常有,AC总也无。 怪生今日我悲也,故因昨夜没AC。
《西江月·夜刷洛谷题中》
WA不惊AK,悄悄潜入题中。 洛谷题中想AC,听取WA声一片。 七八个TLE天外,两三点MLE山前。 旧时RE-CE边,唯有AC不见。
《将刷题》
唐·李WA 君不见,洛谷之题天上来,复杂到海不舍回。 君不见,高堂明镜悲白发,朝如青丝暮成雪。 人生WAWA须尽思,莫使电脑空对题。 天生我材没有用,千方百计还RE。 AC一点且为乐,会须一刷三百WA。 吾团友,牛大佬, 将刷题,手莫停!!! 与题做一遍,请系统为蒟蒻以测评。 天天WAWA不足贵,但愿长眠不复醒!!! 古来大佬皆刷题,惟有蒟蒻水犇犇。 站长昔时万AC,斗题十千恣欢谑。 主人何为言AC?径须沽取对君WA。 TLE,MLE,OLE,UKE,WA,PC,CE和RE。 呼儿将出换AC,与尔同销万古愁!!!!!
《洛谷管理员》
洛谷新手村外,一个OIer开设的机房里,程序员kkk端坐在桌后。他头也不抬,冷冷地问:“你叫什么名字?” “QAQ__" “年龄?” “**岁。” “什么错误?” “TLE。” kkk程序员站起身熟练地打开病人的代码。他愣住了,蓝色的眼睛里闪出惊疑的神情。他重新审视着眼前这个人,冷冷地问:“你的洛谷名是什么颜色的?” “蓝色。” “你是红名!”kkk程序员一针见血地说,“我当过管理员 (其实现在也是),这么多的代码,只有红名大佬才写的出来!” 病人微微一笑,说:“kkk程序员,你说我是红名,我就是红名吧。” kkk程序员的目光柔和了,他吩咐同事:“准备改BUG。” kkk程序员正在换工作服,同事跑来,低声告诉他病人拒绝使用O2优化。kkk程序员的眉毛扬了起来,他走进机房,生气地说:“年轻人,在这儿要听程序员的指挥!” 病人平静地回答:“kkk程序员,O2优化离头文件太近,我担心施行O2优化会影响头文件。而我,今后需要一个非常好用的头文件!” kkk程序员再一次愣住了,竟有点口吃地说:“你,你能忍受吗?你的程序需要加上无数个剪枝,把原先的代码和你改的代码全部删掉!” “试试看吧。” 电脑前,一向从容镇定的kkk程序员,这次双手却有些颤抖,他额上汗珠滚滚,同事帮他擦了一次又一次。最后他忍不住开口对病人说:“你挺不住可以哼叫。” 病人一声不吭,双手紧紧抓住身下的白床单,手背青筋暴起,汗如雨下。他越来越使劲,崭新的白床单居然被抓破了。(注:原因是因为不愿意看到自己的代码被改) 脱去工作服的kkk程序员擦着汗走过来,由衷地说:“年轻人,我真担心你会WA过去。” 病人脸色苍白。他勉强一笑,说:“我一直在数你的改的行数。” kkk程序员吓了一跳,不相信地问:“我改了多少行?” “2^6行。” kkk程序员惊呆了,大声嚷道:“你是一个真正的OIer,一个会写代码的神犇!你堪称管理员!” “你过奖了。” kkk程序员的脸上浮出慈祥的神情。他想说什么又忍住了,挥手让同事出去,然后关上机房的门,注视着病人,说:“告诉我,你的真名叫什么?” “chen_zhe。” kkk程序员肃然起敬:“啊,AK IOI的神犇,久仰久仰,认识你很荣幸。”chen_zhe友好地把手伸了过去。
一个帖子
你知道吗?
.你强迫自己用肥皂水洗眼睛
.你竖起耳朵
.你一边把舌头吐出来一边用鼻子呼吸
.你刚刚偷偷第三项
.你试了第三项之后发现明明就可以,只是看起来像条
.你现在很, 因为你发现自己被整了
.你刚读到第五项
.你刚刚往上
.你会复制粘贴这段话拿去整别人
.你还在看
.你笑了
.第八项也没有,你信吗?
.你往上看了
https://i.loli.net/2019/02/01/5c541216cd5df.gif
各科老师被困在电梯里的反应
语文老师正在写遗书。 数学老师开始计算电梯的长宽 高。 英语老师开始说起电梯英语单词和相关句子。 物 理老师在计算说几小时空气会呼吸完。 化学老师在检 查这个电梯的材质。 生物老师在考虑他们需要的物质 比如氧气。美术老师在画遗像。 地理老师在计算纬度 叫人来救她们。 历史老师开始感慨。 政治老师准备告 物业。 体育老师默默走向电梯门口,一脚把门踹开说 了句:我们走吧。 事实证明体育这门科目才是主科!
在小小的OJ里面WA呀WA呀WA, 种暴力的种子开TLE的花~ 在大大的OJ里面WA呀WA呀WA, 种递归的种子开RE的花~ 在超级大的OJ里面WA呀WA呀WA, 开超级大的数组结MLE的花~
狼人杀
#include<bits/stdc++.h> #include<cstdio> #include<cstdlib> #include<ctime> #include<windows.h> using namespace std; struct IDname { int geshu; string NAME; }; IDname jue_se[100]; struct ID { int num; bool life; string name; int know; int how; }; ID player[21]; int n, MY, kill1, kill2; char a; bool jieyao = 1, duyao = 1; int lieren, shouwei = 0; void init1() { jue_se[1].NAME = "村民 "; jue_se[2].NAME = "狼人 "; jue_se[3].NAME = "女巫 "; jue_se[4].NAME = "预言家 "; jue_se[5].NAME = "猎人 "; jue_se[6].NAME = "守卫 "; } void init2(int nn) { switch (nn) { case 6: jue_se[1].geshu = 3; jue_se[2].geshu = 2; jue_se[3].geshu = 1; jue_se[4].geshu = 0; jue_se[5].geshu = 0; jue_se[6].geshu = 0; break; case 7: jue_se[1].geshu = 3; jue_se[2].geshu = 2; jue_se[3].geshu = 1; jue_se[4].geshu = 1; jue_se[5].geshu = 0; jue_se[6].geshu = 0; break; case 8: jue_se[1].geshu = 3; jue_se[2].geshu = 3; jue_se[3].geshu = 1; jue_se[4].geshu = 1; jue_se[5].geshu = 0; jue_se[6].geshu = 0; break; case 9: jue_se[1].geshu = 3; jue_se[2].geshu = 3; jue_se[3].geshu = 1; jue_se[4].geshu = 1; jue_se[5].geshu = 1; jue_se[6].geshu = 0; break; case 10: jue_se[1].geshu = 4; jue_se[2].geshu = 3; jue_se[3].geshu = 1; jue_se[4].geshu = 1; jue_se[5].geshu = 1; jue_se[6].geshu = 0; break; case 11: jue_se[1].geshu = 4; jue_se[2].geshu = 4; jue_se[3].geshu = 1; jue_se[4].geshu = 1; jue_se[5].geshu = 1; jue_se[6].geshu = 0; break; case 12: jue_se[1].geshu = 4; jue_se[2].geshu = 4; jue_se[3].geshu = 1; jue_se[4].geshu = 1; jue_se[5].geshu = 1; jue_se[6].geshu = 1; break; default: cout << "输入错误,再见" << endl; exit(0); break; } } int van[10] = { 7,4,6,43,35,1,2,8,20,19 }; void init3(int nn) { srand(time(0)); Sleep(rand() % 44); int x = 10000; int t = rand(); srand(time(NULL)); int y = van[(rand() % 100 * van[rand() % 10] + t) % 10]; if (nn <= 6) x = abs(x * 6 / y) % 3 + 1; else if (nn <= 8) x = abs(x * 7 / y) % 4 + 1; else if (nn <= 11) x = abs(x * 8 / y) % 5 + 1; else if (nn <= 14) x = abs(x * 9 / y) % 6 + 1; do { if (nn <= 6) x = x % 3 + 1; else if (nn <= 8) x = x % 4 + 1; else if (nn <= 11) x = x % 5 + 1; else if (nn <= 14) x = x % 6 + 1; if (jue_se[x].geshu > 0) { player[nn].name = jue_se[x].NAME; if (player[nn].name == "猎人 ") lieren = nn; if (player[nn].name == "守卫 ") shouwei = nn; player[nn].life = 1; player[nn].num = nn; player[nn].know = 0; jue_se[x].geshu--; player[nn].how = 0; break; } } while (jue_se[x].geshu == 0); } void printhhh() { int cm = 0; int sz = 0; for (int i = 1; i <= n; i++) { if (player[i].life == 0) continue; else if (player[i].name == "村民 ") cm++; else if (player[i].name == "女巫 " || player[i].name == "预言家 " || player[i].name == "猎人 " || player[i].name == "守卫 ") sz++; } if (sz == 0 || cm == 0) cout << "狼人阵营胜利" << endl; else cout << "好人阵营胜利" << endl; for (int i = 1; i <= n; i++) { cout << left << setw(3) << player[i].num << ": " << player[i].name << " "; if (player[i].life == 0) cout << "死亡" << "\t"; else cout << "存活" << "\t"; if (player[i].how == 0) cout << "最终存活 " << endl; else if (player[i].how == 1) cout << "最终被狼人杀死" << endl; else if (player[i].how == 2) cout << "最终被投票投死" << endl; else if (player[i].how == 3) cout << "最终被女巫毒死" << endl; else if (player[i].how == 4) cout << "最终被猎人射杀" << endl; } system("pause"); system("pause"); system("pause"); } void print(int day, int ti) { HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE); if (ti == 0) SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY); else SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE); cout << "\t\t\t\t第" << day << "天 "; if (ti == 0) cout << "白天" << endl; else cout << "夜晚" << endl; cout << "我的位置:" << MY << "号" << endl; for (int i = 1; i <= 6; i++) { cout << player[i].num << "号位 "; } cout << endl; for (int i = 1; i <= 6; i++) { if (player[i].life == 1) { if (ti == 0) SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY | FOREGROUND_GREEN); else SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_GREEN); cout << "存活 "; } else { if (ti == 0) SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY | FOREGROUND_RED); else SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_RED); cout << "已死亡 "; } } if (ti == 0) SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY); else SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE); cout << endl; for (int i = 1; i <= 6; i++) { if (player[i].know == 0) cout << "未知 "; else if (player[i].know == 1) { if (player[i].name == "狼人 ") cout << "狼人 "; else cout << "好人 "; } else if (player[i].know == 2) cout << player[i].name << " "; } cout << endl << endl; for (int i = 7; i <= n; i++) { if (i < 10) cout << player[i].num << "号位 "; else cout << player[i].num << "号位 "; } cout << endl; for (int i = 7; i <= n; i++) { if (player[i].life == 1) { if (ti == 0) SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY | FOREGROUND_GREEN); else SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_GREEN); cout << "存活 "; } else { if (ti == 0) SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY | FOREGROUND_RED); else SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_RED); cout << "已死亡 "; } } if (ti == 0) SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY); else SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE); cout << endl; for (int i = 7; i <= n; i++) { if (player[i].know == 0) cout << "未知 "; else if (player[i].know == 1) { if (player[i].name == "狼人 ") cout << "狼人 "; else cout << "好人 "; } else if (player[i].know == 2) cout << player[i].name << " "; } cout << endl << endl; } int shou = 0; void shoushui(int hhh, int hhhh) { int x; Sleep(3000); system("cls"); print(hhh, hhhh); cout << "守~卫~请~睁~眼~~~" << endl; Sleep(3000); system("cls"); print(hhh, hhhh); if (MY == shouwei && player[MY].life == 1) { cout << "请问你要守护谁?" << endl << "输入:"; cin >> x; while (x == shou || x<1 || x>n || player[x].life == 0) { cout << "输入错误,请重新输入" << endl << "输入:"; cin >> x; } shou = x; } else if (player[shouwei].life == 1) { cout << "请问你要守护谁?" << endl; Sleep(rand() % 98); srand(time(0)); x = rand() % n + 1; while (x == shou || player[x].life == 0) { Sleep(rand() % 98); srand(time(0)); x = rand() % n + 1; } shou = x; } else { cout << "请问你要守护谁?" << endl; Sleep(3000); shou = -1; } Sleep(3000); system("cls"); print(hhh, hhhh); cout << "守~卫~请~闭~眼~~~" << endl; } struct tou { int xxx; int num; int toupiaoquan; }; tou TOU[13]; bool cmp(tou x, tou y) { if (x.xxx == y.xxx) return x.num < y.num; return x.xxx > y.xxx; } bool cmp1(tou x, tou y) { return x.num < y.num; } void toupiao(int ddd, int nnn) { //--------1-------- int x; Sleep(2000); system("cls"); print(ddd, nnn); cout << "现在大家请投票"; for (int i = 1; i <= 3; i++) { cout << "."; Sleep(500); } cout << endl; for (int i = 1; i <= n; i++) { TOU[i].num = i; TOU[i].toupiaoquan = 1; TOU[i].xxx = 0; } for (int i = 1; i <= n; i++) { if (player[i].life == 1) { Sleep(3000); if (i == MY) { cout << "请投票...(0弃权)" << endl; cin >> x; while (player[x].life == 0 && x != 0) { cin >> x; } if (x == 0) cout << MY << "号玩家弃权" << endl; else cout << MY << "号玩家投给了" << x << "号玩家" << endl; } else { srand(time(0)); if (player[i].name == "狼人 ") { x = rand() % (n + 1); while (x != 0 && (player[x].life == 0 || player[x].name == "狼人 " || x == i)) { Sleep(rand() % 98); srand(time(0)); x = rand() % (n + 1); } if (x == 0) cout << i << "号玩家弃权" << endl; else cout << i << "号玩家投给了" << x << "号玩家" << endl; } else if (player[i].name == "预言家 ") { x = rand() % (n + 1); while (x != 0 && (player[x].life == 0 || player[x].name != "狼人 " || x == i)) { Sleep(rand() % 98); srand(time(0)); x = rand() % (n + 1); } if (x == 0) cout << i << "号玩家弃权" << endl; else cout << i << "号玩家投给了" << x << "号玩家" << endl; } else { x = rand() % (n + 1); while (x != 0 && (player[x].life == 0 || x == i)) { Sleep(rand() % 98); srand(time(0)); x = rand() % (n + 1); } if (x == 0) cout << i << "号玩家弃权" << endl; else cout << i << "号玩家投给了" << x << "号玩家" << endl; } } if (x != 0) TOU[x].xxx++; } } Sleep(3000); sort(TOU + 1, TOU + n + 1, cmp); if (TOU[2].xxx != TOU[1].xxx) { cout << "投票结束," << TOU[1].num << "号投票出局" << endl; player[TOU[1].num].life = 0; player[TOU[1].num].how = 2; Sleep(3000); return; } else { TOU[1].toupiaoquan = 0; TOU[2].toupiaoquan = 0; system("cls"); print(ddd, nnn); cout << TOU[1].num << "号," << TOU[2].num << "号"; int i; for (i = 3; i <= n; i++) { if (TOU[i].xxx == TOU[1].xxx) { TOU[i].toupiaoquan = 0; cout << "," << TOU[i].num << "号"; } else break; } if (i == n + 1) { for (int i = 1; i <= n; i++) TOU[i].toupiaoquan = 1; } cout << "平票" << endl; } //--------2-------- sort(TOU + 1, TOU + n + 1, cmp1); cout << "请再次投票"; for (int i = 1; i <= 3; i++) { cout << "."; Sleep(500); } cout << endl; for (int i = 1; i <= n; i++) { if (player[i].life == 1 && TOU[i].toupiaoquan == 1) { Sleep(3000); if (i == MY) { cout << "请投票...(0弃权)" << endl; cin >> x; while ((player[x].life == 0 || TOU[x].toupiaoquan == 1) && x != 0) { cin >> x; } if (x == 0) cout << MY << "号玩家弃权" << endl; else cout << MY << "号玩家投给了" << x << "号玩家" << endl; } else { srand(time(0)); if (player[i].name == "狼人 ") { x = rand() % (n + 1); while (x != 0 && (player[x].life == 0 || player[x].name == "狼人 " || x == i || TOU[x].toupiaoquan == 1)) { srand(time(0)); x = rand() % (n + 1); } if (x == 0) cout << i << "号玩家弃权" << endl; else cout << i << "号玩家投给了" << x << "号玩家" << endl; } else if (player[i].name == "预言家 ") { x = rand() % (n + 1); while (x != 0 && (player[x].life == 0 || player[x].name != "狼人 " || x == i || TOU[x].toupiaoquan == 1)) { srand(time(0)); x = rand() % (n + 1); } if (x == 0) cout << i << "号玩家弃权" << endl; else cout << i << "号玩家投给了" << x << "号玩家" << endl; } else { x = rand() % (n + 1); while (x != 0 && (player[x].life == 0 || x == i || TOU[x].toupiaoquan == 1)) { srand(time(0)); x = rand() % (n + 1); } if (x == 0) cout << i << "号玩家弃权" << endl; else cout << i << "号玩家投给了" << x << "号玩家" << endl; } } if (x != 0 && TOU[i].toupiaoquan == 1) TOU[x].xxx++; } } Sleep(3000); sort(TOU + 1, TOU + n + 1, cmp); if (TOU[2].xxx != TOU[1].xxx) { cout << "投票结束," << TOU[1].num << "号投票出局" << endl; player[TOU[1].num].life = 0; player[TOU[1].num].how = 2; Sleep(3000); return; } else { TOU[1].toupiaoquan = 0; TOU[2].toupiaoquan = 0; system("cls"); print(ddd, nnn); cout << TOU[1].num << "号," << TOU[2].num << "号"; int i; for (i = 3; i <= n; i++) { if (TOU[i].xxx == TOU[1].xxx) { TOU[i].toupiaoquan = 0; cout << "," << TOU[i].num << "号"; } else break; } if (i == n + 1) { for (int i = 1; i <= n; i++) TOU[i].toupiaoquan = 1; } cout << "平票" << endl; } //--------3-------- sort(TOU + 1, TOU + n + 1, cmp1); cout << "请再次投票"; for (int i = 1; i <= 3; i++) { cout << "."; Sleep(500); } cout << endl; for (int i = 1; i <= n; i++) { if (player[i].life == 1 && TOU[i].toupiaoquan == 1) { Sleep(3000); if (i == MY) { cout << "请投票...(0弃权)" << endl; cin >> x; while ((player[x].life == 0 || TOU[x].toupiaoquan == 1) && x != 0) { cin >> x; } if (x == 0) cout << MY << "号玩家弃权" << endl; else cout << MY << "号玩家投给了" << x << "号玩家" << endl; } else { srand(time(0)); if (player[i].name == "狼人 ") { x = rand() % (n + 1); while (x != 0 && (player[x].life == 0 || player[x].name == "狼人 " || x == i || TOU[x].toupiaoquan == 1)) { srand(time(0)); x = rand() % (n + 1); } if (x == 0) cout << i << "号玩家弃权" << endl; else cout << i << "号玩家投给了" << x << "号玩家" << endl; } else if (player[i].name == "预言家 " || player[i].name == "猎人 ") { x = rand() % (n + 1); while (x != 0 && (player[x].life == 0 || player[x].name != "狼人 " || x == i || TOU[x].toupiaoquan == 1)) { srand(time(0)); x = rand() % (n + 1); } if (x == 0) cout << i << "号玩家弃权" << endl; else cout << i << "号玩家投给了" << x << "号玩家" << endl; } else { x = rand() % (n + 1); while (x != 0 && (player[x].life == 0 || x == i || TOU[x].toupiaoquan == 1)) { srand(time(0)); x = rand() % (n + 1); } if (x == 0) cout << i << "号玩家弃权" << endl; else cout << i << "号玩家投给了" << x << "号玩家" << endl; } } if (x != 0 && TOU[i].toupiaoquan == 1) TOU[x].xxx++; } } Sleep(3000); sort(TOU + 1, TOU + n + 1, cmp); if (TOU[2].xxx != TOU[1].xxx) { cout << "投票结束," << TOU[1].num << "号投票出局" << endl; player[TOU[1].num].life = 0; player[TOU[1].num].how = 2; } else { cout << "投票结束,无人出局" << endl; } Sleep(5000); } bool game_over() { int pingmin = 0; int langren = 0; int shenzhi = 0; for (int i = 1; i <= n; i++) { if (player[i].life == 0) continue; if (player[i].name == "狼人 ") langren++; else if (player[i].name == "村民 ") pingmin++; else if (player[i].name == "女巫 " || player[i].name == "预言家 " || player[i].name == "猎人 ") shenzhi++; } if (shenzhi == 0 || langren == 0 || pingmin == 0) return 1; return 0; } void night() { system("cls"); system("color 0f"); print(1, 1); cout << "天~黑~请~闭~眼~~~" << endl; if (n >= 12) shoushui(1, 1); Sleep(3000); system("cls"); print(1, 1); cout << "狼~人~请~睁~眼~~~" << endl; if (player[MY].name == "狼人 ") { Sleep(1000); cout << "你的同伴有:"; for (int i = 1; i <= n; i++) { if (i == MY) continue; if (player[i].name == "狼人 ") { cout << player[i].num << "号 "; player[i].know = 2; } } Sleep(3000); cout << endl << "请问你们要杀谁:" << endl << "输入:"; cin >> kill1; Sleep(1500); system("cls"); print(1, 1); cout << "今晚你们要杀的是" << kill1 << "号玩家" << endl; } else { Sleep(4000); system("cls"); print(1, 1); cout << "请问你们要杀谁?" << endl; do { Sleep(rand() % 18); srand(time(0)); int x = rand() % n + 1; if (player[x].name != "狼人 " && player[x].life == 1) { kill1 = x; break; } } while (1); Sleep(5000); } Sleep(3000); system("cls"); print(1, 1); cout << "狼~人~请~闭~眼~~~" << endl; Sleep(2000); system("cls"); print(1, 1); cout << "女~巫~请~睁~眼~~~" << endl; Sleep(2000); system("cls"); print(1, 1); if (player[MY].name == "女巫 " && player[MY].life == 1) { Sleep(1000); if (jieyao == 1) { cout << "今晚" << kill1 << "号玩家被杀" << endl; Sleep(500); cout << "请问你要救吗???" << endl << "A. 救 B.不救" << endl << "输入:"; cin >> a; if (a == 'A') { system("cls"); print(1, 1); cout << "请问你要毒吗???" << endl; Sleep(2000); system("cls"); print(1, 1); cout << "今晚" << kill1 << "号玩家被你解救" << endl; jieyao = 0; if (shou != kill1) kill1 = 0; } else { if (shou == kill1) kill1 = 0; Sleep(2000); system("cls"); print(1, 1); cout << "请问你要毒吗???" << endl << "A. 毒 B.不毒" << endl << "输入:"; cin >> a; if (a == 'A') { cout << "请问你要毒谁???" << endl << "输入:"; cin >> kill2; while (player[kill2].life != 1) { cout << "输入错误,请重新输入:" << endl; cin >> kill2; } duyao = 0; } } } else { if (shou == kill1) kill1 = 0; Sleep(2000); system("cls"); print(1, 1); cout << "请问你要毒吗???" << endl << "A. 毒 B.不毒" << endl << "输入:"; cin >> a; if (a == 'A') { cout << "请问你要毒谁???" << endl << "输入:"; cin >> kill2; while (player[kill2].life != 1) { cout << "输入错误,请重新输入:" << endl; cin >> kill2; } duyao = 0; } } } else { bool b = 0; cout << "请问你是否要用解药???" << endl; int FFF = 0, kkkk; for (int i = 1; i <= n; i++) { if (player[i].life == 1 && player[i].name == "村民 ") FFF++; if (player[i].name == "女巫 ") kkkk = i; } if (jieyao == 1 && player[kkkk].life == 1) { if (FFF == 1) { if (shou == kill1) jieyao = 1; else jieyao = 0; kill1 = 0; b = 1; } else for (int i = 1; i <= n; i++) { if (player[i].name == "女巫 " && kill1 == i) { kill1 = 0; if (shou == kill1) jieyao = 1; else jieyao = 0; b = 1; break; } else if (player[i].name == "预言家 " && kill1 == i) { kill1 = 0; if (shou == kill1) jieyao = 1; else jieyao = 0; b = 1; break; } } } Sleep(3000); if (b == 0 && duyao == 1 && player[kkkk].life == 1) { system("cls"); print(1, 1); cout << "请问你是否要用毒药???" << endl; srand(time(0)); int x = rand() % 2; Sleep(1500); cout << "请问你要毒谁???" << endl; if (x == 1) { duyao = 0; int y = rand() % n + 1; while ((player[y].name == "女巫 " || player[y].name == "预言家 " || y == kill1) || player[y].life == 0) y = rand() % n + 1; kill2 = y; } } else { Sleep(3000); system("cls"); print(1, 1); cout << "请问你是否要用毒药???" << endl; Sleep(3000); cout << "请问你要毒谁???" << endl; Sleep(3000); } } Sleep(3000); system("cls"); print(1, 1); cout << "女~巫~请~闭~眼~~~" << endl; if (n > 6) { Sleep(3000); system("cls"); print(1, 1); cout << "预~言~家~请~睁~眼~~~" << endl; if (player[MY].name == "预言家 ") { Sleep(3000); cout << "请问你想查验谁???" << endl << "输入:"; int x; cin >> x; player[x].know = 1; Sleep(2000); system("cls"); print(1, 1); cout << "他的身份是:"; if (player[x].name == "狼人 ") cout << "狼人" << endl; else cout << "好人" << endl; Sleep(3000); } else { Sleep(3000); cout << "请问你想查验谁???" << endl; Sleep(3000); system("cls"); print(1, 1); cout << "他的身份是:......"; Sleep(3000); } Sleep(3000); system("cls"); print(1, 1); cout << "预~言~家~请~闭~眼~~~" << endl; } Sleep(3000); if (kill1 != 0) player[kill1].life = 0; if (kill2 != 0) player[kill2].life = 0; player[kill1].how = 1; player[kill2].how = 3; system("cls"); system("color F0"); print(2, 0); } void night2(int hhh, int hhhh) { system("cls"); system("color 0f"); print(hhh, hhhh); cout << "天~黑~请~闭~眼~~~" << endl; if (n >= 12) shoushui(hhh, hhhh); Sleep(3000); system("cls"); print(hhh, hhhh); cout << "狼~人~请~睁~眼~~~" << endl; if (player[MY].name == "狼人 " && player[MY].life == 1) { Sleep(3000); cout << endl << "请问你们要杀谁:" << endl << "输入:"; cin >> kill1; Sleep(1500); system("cls"); print(hhh, hhhh); cout << "今晚你们要杀的是" << kill1 << "号玩家" << endl; } else { Sleep(4000); system("cls"); print(hhh, hhhh); cout << "请问你们要杀谁?" << endl; do { srand(time(0)); int x = rand() % n + 1; if (player[x].name != "狼人 " && player[x].life == 1) { kill1 = x; break; } } while (1); Sleep(5000); } Sleep(3000); system("cls"); print(hhh, hhhh); cout << "狼~人~请~闭~眼~~~" << endl; Sleep(2000); system("cls"); print(hhh, hhhh); cout << "女~巫~请~睁~眼~~~" << endl; Sleep(2000); system("cls"); print(hhh, hhhh); if (player[MY].name == "女巫 " && player[MY].life == 1) { Sleep(1000); if (jieyao == 1) { cout << "今晚" << kill1 << "号玩家被杀" << endl; Sleep(500); cout << "请问你要救吗???" << endl << "A. 救 B.不救" << endl << "输入:"; cin >> a; if (a == 'A') { system("cls"); print(hhh, hhhh); cout << "请问你要毒吗???" << endl; Sleep(2000); system("cls"); print(hhh, hhhh); cout << "今晚" << kill1 << "号玩家被你解救" << endl; jieyao = 0; if (shou != kill1) kill1 = 0; } else { if (shou == kill1) kill1 = 0; Sleep(2000); system("cls"); print(hhh, hhhh); cout << "请问你要毒吗???" << endl << "A. 毒 B.不毒" << endl << "输入:"; cin >> a; if (a == 'A') { cout << "请问你要毒谁???" << endl << "输入:"; cin >> kill2; while (player[kill2].life != 1) { cout << "输入错误,请重新输入:" << endl; cin >> kill2; } duyao = 0; } } } else if (duyao == 1) { if (shou == kill1) kill1 = 0; Sleep(2000); system("cls"); print(hhh, hhhh); cout << "请问你要毒吗???" << endl << "A. 毒 B.不毒" << endl << "输入:"; cin >> a; if (a == 'A') { cout << "请问你要毒谁???" << endl << "输入:"; cin >> kill2; while (player[kill2].life != 1) { cout << "输入错误,请重新输入:" << endl; cin >> kill2; } duyao = 0; } } else { Sleep(2000); system("cls"); print(hhh, hhhh); cout << "请问你要毒吗???" << endl; } } else { bool b = 0; cout << "请问你是否要用解药???" << endl; int FFF = 0, kkkk; for (int i = 1; i <= n; i++) { if (player[i].life == 1 && player[i].name == "村民 ") FFF++; if (player[i].name == "女巫 ") kkkk = i; } if (jieyao == 1 && player[kkkk].life == 1) { if (FFF == 1) { if (shou == kill1) jieyao = 1; else jieyao = 0; kill1 = 0; b = 1; } else for (int i = 1; i <= n; i++) { if (player[i].name == "女巫 " && kill1 == i) { kill1 = 0; if (shou == kill1) jieyao = 1; else jieyao = 0; b = 1; break; } else if (player[i].name == "预言家 " && kill1 == i) { kill1 = 0; if (shou == kill1) jieyao = 1; else jieyao = 0; b = 1; break; } } } Sleep(3000); if (b == 0 && duyao == 1 && player[kkkk].life == 1) { system("cls"); print(hhh, hhhh); cout << "请问你是否要用毒药???" << endl; srand(time(0)); int x = rand() % 2; Sleep(1500); cout << "请问你要毒谁???" << endl; if (x == 1) { duyao = 0; int y = rand() % n + 1; while ((player[y].name == "女巫 " || player[y].name == "预言家 " || y == kill1) || player[y].life == 0) y = rand() % n + 1; kill2 = y; } } else { Sleep(3000); system("cls"); print(hhh, hhhh); cout << "请问你是否要用毒药???" << endl; Sleep(3000); cout << "请问你要毒谁???" << endl; Sleep(3000); } } Sleep(3000); system("cls"); print(hhh, hhhh); cout << "女~巫~请~闭~眼~~~" << endl; if (n > 6) { Sleep(3000); system("cls"); print(hhh, hhhh); cout << "预~言~家~请~睁~眼~~~" << endl; if (player[MY].name == "预言家 " && player[MY].life == 1) { Sleep(3000); cout << "请问你想查验谁???" << endl << "输入:"; int x; cin >> x; player[x].know = 1; Sleep(2000); system("cls"); print(hhh, hhhh); cout << "他的身份是:"; if (player[x].name == "狼人 ") cout << "狼人" << endl; else cout << "好人" << endl; Sleep(3000); } else { Sleep(3000); cout << "请问你想查验谁???" << endl; Sleep(3000); system("cls"); print(hhh, hhhh); cout << "他的身份是:......"; Sleep(3000); } Sleep(3000); system("cls"); print(hhh, hhhh); cout << "预~言~家~请~闭~眼~~~" << endl; } Sleep(3000); if (kill1 != 0) player[kill1].life = 0; if (kill2 != 0) player[kill2].life = 0; player[kill1].how = 1; player[kill2].how = 3; system("cls"); system("color F0"); print(hhh + 1, 0); } bool lr = 0; void panduanlieren() { if (lr == 1) return; if (MY == lieren) { cout << "请射杀一名玩家" << endl; int x; cin >> x; while (player[x].life != 1) { cout << "输入错误,请重新输入" << endl; cin >> x; } Sleep(1000); cout << lieren << "号猎人发动技能,开枪带走了" << x << "号" << endl; player[x].life = 0; player[x].how = 4; } else if (n >= 9) { srand(time(0)); int x = rand() % n + 1; while (player[x].life != 1) { x = rand() % n + 1; } Sleep(1000); cout << lieren << "号猎人发动技能,开枪带走了" << x << "号" << endl; player[x].life = 0; player[x].how = 4; } lr = 1; } void print1() { cout << "天亮了,昨晚"; if (kill1 != 0 || kill2 != 0) { cout << kill1 << "号"; if (kill2 != 0) { cout << "," << kill2 << "号"; kill2 = 0; } cout << "被杀" << endl; } else cout << "是平安夜" << endl; } int main() { system("cls"); cout << " " << "狼人杀online" << endl; cout << "请输入人数个数:" << endl; scanf("%d", &n); cout << "加载时间长,请耐心等待"; init1(); init2(n); int k = 1; do { srand(time(0)); init3(k); cout << "."; Sleep(17); k++; } while (k <= n); system("cls"); system("color F0"); cout << "游戏即将开始"; for (int i = 1; i <= 6; i++) { cout << "."; Sleep(500); } Sleep(1500); cout << endl << endl << "请大家查看身份牌......" << endl; Sleep(45); srand(time(0)); MY = rand() % n + 1; cout << "您的身份是:" << player[MY].name << endl; Sleep(500); cout << "在" << player[MY].num << "号位上" << endl; system("pause"); system("cls"); player[MY].know = 2; print(1, 0); cout << "即将进入夜晚"; for (int i = 1; i <= 6; i++) { cout << "."; Sleep(500); } night(); print1(); if (game_over()) { Sleep(1000); system("cls"); cout << "游戏结束" << endl; printhhh(); return 0; } if (player[lieren].life == 0 && lr == 0) { panduanlieren(); } if (game_over()) { Sleep(1000); system("cls"); cout << "游戏结束" << endl; printhhh(); return 0; } toupiao(2, 0); system("cls"); print(2, 0); if (game_over()) { Sleep(1000); system("cls"); cout << "游戏结束" << endl; printhhh(); return 0; } else if (player[lieren].life == 0 && lr == 0) { panduanlieren(); } cout << "即将进入夜晚"; for (int i = 1; i <= 6; i++) { cout << "."; Sleep(500); } night2(2, 1); print1(); if (game_over()) { Sleep(1000); system("cls"); cout << "游戏结束" << endl; printhhh(); return 0; } if (player[lieren].life == 0 && lr == 0) { panduanlieren(); } if (game_over()) { Sleep(1000); system("cls"); cout << "游戏结束" << endl; printhhh(); return 0; } toupiao(3, 0); system("cls"); print(3, 0); if (game_over()) { Sleep(1000); system("cls"); cout << "游戏结束" << endl; printhhh(); return 0; } else if (player[lieren].life == 0 && lr == 0) { panduanlieren(); } cout << "即将进入夜晚"; for (int i = 1; i <= 6; i++) { cout << "."; Sleep(500); } night2(3, 1); print1(); if (game_over()) { Sleep(1000); system("cls"); cout << "游戏结束" << endl; printhhh(); return 0; } if (player[lieren].life == 0) { panduanlieren(); } if (game_over()) { Sleep(1000); system("cls"); cout << "游戏结束" << endl; printhhh(); return 0; } toupiao(4, 0); system("cls"); print(4, 0); if (game_over()) { Sleep(1000); system("cls"); cout << "游戏结束" << endl; printhhh(); return 0; } else if (player[lieren].life == 0 && lr == 0) { panduanlieren(); } if (game_over()) { Sleep(1000); system("cls"); cout << "游戏结束" << endl; printhhh(); return 0; } cout << "即将进入夜晚"; for (int i = 1; i <= 6; i++) { cout << "."; Sleep(500); } night2(4, 1); print1(); if (game_over()) { Sleep(1000); system("cls"); cout << "游戏结束" << endl; printhhh(); return 0; } if (player[lieren].life == 0) { panduanlieren(); } if (game_over()) { Sleep(1000); system("cls"); cout << "游戏结束" << endl; printhhh(); return 0; } toupiao(5, 0); system("cls"); print(5, 0); if (game_over()) { Sleep(1000); system("cls"); cout << "游戏结束" << endl; printhhh(); return 0; } else if (player[lieren].life == 0 && lr == 0) { panduanlieren(); } if (game_over()) { Sleep(1000); system("cls"); cout << "游戏结束" << endl; printhhh(); return 0; } cout << "即将进入夜晚"; for (int i = 1; i <= 6; i++) { cout << "."; Sleep(500); } night2(5, 1); print1(); if (game_over()) { Sleep(1000); system("cls"); cout << "游戏结束" << endl; printhhh(); return 0; } if (player[lieren].life == 0) { panduanlieren(); } if (game_over()) { Sleep(1000); system("cls"); cout << "游戏结束" << endl; printhhh(); return 0; } toupiao(6, 0); system("cls"); print(6, 0); if (game_over()) { Sleep(1000); system("cls"); cout << "游戏结束" << endl; printhhh(); return 0; } else if (player[lieren].life == 0 && lr == 0) { panduanlieren(); } if (game_over()) { Sleep(1000); system("cls"); cout << "游戏结束" << endl; printhhh(); return 0; } cout << "即将进入夜晚"; for (int i = 1; i <= 6; i++) { cout << "."; Sleep(500); } night2(6, 1); print1(); if (game_over()) { Sleep(1000); system("cls"); cout << "游戏结束" << endl; printhhh(); return 0; } if (player[lieren].life == 0) { panduanlieren(); } if (game_over()) { Sleep(1000); system("cls"); cout << "游戏结束" << endl; printhhh(); return 0; } toupiao(7, 0); system("cls"); print(7, 0); if (game_over()) { Sleep(1000); system("cls"); cout << "游戏结束" << endl; printhhh(); return 0; } else if (player[lieren].life == 0 && lr == 0) { panduanlieren(); } if (game_over()) { Sleep(1000); system("cls"); cout << "游戏结束" << endl; printhhh(); return 0; } while (1) system("pause"); return 0; }
在小小的OJ里面WA呀WA呀WA, 种暴力的种子开TLE的花~ 在大大的OJ里面WA呀WA呀WA, 种递归的种子开RE的花~ 在超级大的OJ里面WA呀WA呀WA, 开超级大的数组结MLE的花~
慈母手中剑️,游子身上劈。 一秒十三剑,刀刀戳爆鸡。 父见儿未凉,抽出七匹狼。 爷见孙未凉,挂在电线上。 姑见孩未凉,擀面杖打上。 舅见孩未凉,烙铁拖身上。 孩儿未凄惨,遍体鳞伤衣。 血流十八盆,盆盆有肉芯。 未觉匹夫肉,来自父母亲。 亲戚全都来,场面难忍心。 板砖呼其头,筷子捅其心。 勺子挖其肠,赤手抽其筋。 场面过于惨,实在不忍心。 有请各位来,医学好更新。 一一《游子嚎》
有的人
有的人活着 他已经死了; 有的人死了 他还活着。
有的人骑在人民头上:“呵,我多伟大!” 有的人俯下身子给谷民当牛马。
有的人把名字刻入石头,想“不朽”; 有的人情愿作野草,等着被地下的火烧。
有的人活着别人就不能活; 有的人活着为了多数人更好地活。
骑在人民头上的人民把他摔垮; 给人民作牛马的谷民永远记住他!
把名字刻入石头的名字比尸首烂得更早; 只要春风吹到的地方到处是青青的野草。
他活着别人就不能活的人, 他的下场可以看到; 他活着为了多数人更好地活着的人, 人民把他抬举得很高,很高······
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通过的题目
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最近活动
This person is lazy and didn't join any contests or homework. -
最近编写的题解
This person is lazy and didn't write any solutions.
题目标签
- 系统测试
- 3